Hey ho,
I thought a random article might be nice, so I thought would write something
the most go players would have somehow seen during their go life.
It´s Hikaru no go. A manga/anime which the most go players watched and
learned about this really great game called go.
Well and here came my thought to introduce this story to go players which
haver never heard of this story.
Plot:
While exploring his grandfather's shed, Hikaru
stumbles across a Go board haunted by the spirit of Fujiwara-no-Sai, a
fictional Go player
from the Heian era.
Sai wishes to play Go again, having not been able to since
top Go player of that period.
– "Divine Move" – a
perfect game.
Because Hikaru is apparently the only person who can perceive
him,
Sai inhabits a part of Hikaru's mind as a separate personality,
coexisting,
although not always comfortably, with the child.
Urged by Sai, Hikaru begins playing Go despite an initial
lack of interest in the game. He begins by simply executing the moves Sai
dictates to him,
but Sai tells him to try to understand each move. In a Go
salon, Hikaru defeats Akira Toya twice, a boy his age who plays Go at
professional level,
by following Sai's instruction.
Akira subsequently begins a
quest to discover the source of Hikaru's strength,
an obsession which will come
to dominate his life.
Hikaru becomes intrigued by the great dedication of Akira
and Sai to the game and decides to start playing solely on his own. He is a
complete novice at first, but has some unique abilities to his advantage; for
instance, once he has a basic understanding of Go,
he can reconstruct a game
play by play from memory.
Through training at Go clubs, study groups, and
practice games with Sai, he manages to become an insei and later a
pro,
meeting various dedicated Go players of different ages and styles along
the way. While Hikaru is at this point not yet up to the level of Akira,
he
demonstrates a natural talent for the game and
remains determined to prove his
own abilities to Akira, Sai, and himself.
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